To Wider Public


My sound arts practice, and my future work in film and game audio, will mainly reach a wider public through several different platforms once I move beyond the BA course, rather than remaining within an academic or gallery-based context.

In the film direction, my work is most likely to appear first on streaming and short film platforms such as YouTube and Vimeo. At the student stage, projects are usually uploaded to Vimeo as a portfolio space, where I can present complete sound design work, including dialogue editing, ambience creation, and mixing. When audiences watch work on these platforms, they are essentially experiencing the film as a whole, meaning sound is received as part of the narrative rather than as something isolated or analyzed separately. If I move into a more professional film production context in the future, my sound work would be embedded in feature films or commercial projects and distributed through cinema screenings or streaming releases, where it is experienced by audiences in theaters or on platforms such as Netflix or Amazon Prime Video.

In the game direction, the main platforms would be more interactive digital distribution systems, such as Steam, PlayStation, Xbox, or Epic Games Store. In this case, my sound design would not exist as a separate piece of content, but would be fully integrated into the game itself. Players would experience it directly through gameplay after downloading or purchasing the game. All environmental sound, UI audio, and interaction feedback would be triggered in real time by systems I have helped design.

At an earlier stage in my career, another important set of platforms would be portfolio and creative showcase websites, such as ArtStation, SoundCloud, my personal portfolio site, and Vimeo showreels. These platforms often act as the first point of contact for both industry professionals and wider audiences. In particular, ArtStation and personal portfolio websites are standard within the film and game industries, as they allow me to present breakdowns, before-and-after sound design examples, and implementation demos.

In terms of wider industry exposure, my work may also be shown through online film festival platforms or digital screening events, such as short film festival online selections or experimental film festival showcases. These platforms allow my work to reach an international audience, but still present it in the form of watching a film or audiovisual piece, rather than isolating the sound itself as a standalone object.


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